MoM Application
Jan. 2nd, 2019 09:50 pm〈 PLAYER INFO 〉
NAME: Dylan
AGE: 35
JOURNAL: [Bad username or unknown identity: ”zylly”]
IM / EMAIL: Crossman.dylan@gmail.com
PLURK: N/A
RETURNING: No
〈 CHARACTER INFO 〉
CHARACTER NAME: Helena Wayne/The Huntress
CHARACTER AGE: 24
SERIES: Pre-Crisis DC Comics
CHRONOLOGY: After Justice League of America v.1 185
CLASS: Hero
HOUSING: Sure, let’s go random
BACKGROUND:
Helena is the daughter of the Earth-Two Batman and Catwoman, born in 1957. Her young life was happy, spent learning a great number of skills and values from her parents, as well as her “older brother” Dick Grayson and more than a few things from her “Uncle” Clark and “Aunt” Lois. She displayed a talent for athleticism and a gifted mind from a young age.
Helena lost her mother at age nineteen when Selina was blackmailed by a former henchman into going into action as Catwoman. Her father, semi-retired from being Batman, went into action to stop these crimes (unaware that his wife was behind them), and in the chaos that soon followed, that same former henchman accidentally shot and killed Selina. Bruce, stricken with grief, hung up the cape and cowl that night, but Helena burned for justice. Already trained in criminology and gymnastics by her parents, creating her own identity was simplicity in itself. She brought the former henchman to justice.
Bruce himself went on to become the police commissioner of Gotham City, while Helena kept her identity as the Huntress a secret from him. She would later go on to assist and even join the Justice Society, helping them to catch a criminal syndicate using technology funneled from Pemberton Industries. The JSA would be instrumental in helping to later free Bruce from the manipulations of the Psycho-Pirate.
But tragedy would strike again, taking Helena’s father from her. A white-collar criminal put away by Bruce Wayne when acting as police commissioner, Bill Jensen, had somehow gained incredible power. With the JSA struggling against him, Bruce donned the Batman costume one last time and battled with Jensen, subduing Jensen, but at the cost of both of their lives. Wayne’s identity, along with those of Dick Grayson and Helena, would briefly become publically known, before the magical members of the JSA were able to make it so that the public believed simply that both Wayne and Batman had died that day.
As a member of the JSA, Helena was good friends with both Sylvester Pemberton (the Star-Spangled Kid) and Karen Star (Power Girl), helping the latter to establish a civilian identity of her own. She also became close to the Batman of Earth-One, dubbing him her “Uncle Bruce” and also shared adventures with the Batwoman and Batgirl of Earth-One.
In her personal life, Helena would become one of the youngest graduates from law school at age twenty-one, earning herself a place at the law firm of Cranston, Grayson, and Wayne. It was through here that she would meet the man she thought she could love, D.A. Harry Sims.
As a member of the JSA, Helena participated in several adventures teaming with the JLA of Earth-One, battling the likes of the Lord of Time, the Spirit King, the forces of Apocalypse and the Crime Champions of Earth-Two, as well as individual team-ups with her father’s Earth-One counterpart and other Bat-heroes.
As a solo heroine, Helena proved herself just as capable, battling the likes of Solomon Grundy and the Joker, as well as developing foes of her own. She would sometimes partner with Dick Grayson, the now adult Robin (who she would come to realize she had feelings for, but would ultimately decline to act on)
D.A. Harry Sims would later discover Helena’s secret identity, putting great stress on her relationship with him. Not long after this, Helena stopped a plan by the Joker, proving she was out of her father’s shadow and could stand on her own two feet.
Through it all, though burned by tragedy, Helena has continued to soar as a hero, bringing fear to the underworld of Gotham and hope to the innocent people.
PERSONALITY:
Like various other members of the Batman family, Helena is firmly dedicated to the cause of justice, both in-costume and out. As Huntress, she works hard to make Gotham City a safe place to be (while having the advantage of pre-Crisis Earth-Two Gotham being a pretty good place to start with), and as Helena Wayne she works just as hard to make sure the people she represented also got justice. Sometimes, the two things coincide. This, of course, can easily give way to obsession and burning the candle at both ends. Not having a “rich idiot” cover identity, but instead a hard-working lawyer, this can cause more trouble when she works herself to the point of exhaustion. Ironically enough, though, it was she who pushed for (and helped) Power Girl to establish a civilian identity and life outside the cape.
Like anyone in the costume set, Helena grapples with the pressures of a dual identity, both in the physical toll it takes on her, and in the psychological. Especially when friends such as Harry Sims seem to find the Huntress more hindrance than help. She often wonders if she’s really doing enough good, if she’s really capable of bringing the kind of inspiration to the citizens of Gotham City and the fear to its criminal element that her father did. She’s usually able to bury these thoughts, at least long enough to solve a case or grapple with a super-villain, and sometimes even into the post-victory high, but they tend to come back. She might not achieve modern-day Bat-family Bat-Broods, but she can still grapple with guilt and introspection.
In spite of this, Helena is also a remarkably together woman. Though much of her a life has marked by tragedy, she has not let the darkness consume her. She holds a life outside being the Huntress and tries to balance the two, not prioritizing one over the other. The loss of her mother and father still weigh upon her, but she continues to move forward with her life.
Family is very important to her, both by blood (and not quite blood in the case of Dick Grayson), and family by choice. She doesn’t have much “real” family left (really just her adopted “brother” and her other-dimensional “Uncle”), but she’s got a hell of a found family in the Justice Society. She’d go to hell and back for each and every one of them, no questions asked. She especially values her friendship with Power Girl and the two have the kind of close bond that her father and Power Girl’s cousin once did.
POWER:
Even without powers, Helena is a skilled athlete, acrobat, and fighter, along with possessing a keen legal mind and significant skills as a detective. She employs a small utility belt and a crossbow.
She will be arriving with the following super-powers.
1) Night-Vision: Helena will be able to see perfectly in any level of darkness, from dusk to lacking any illumination whatsoever. This will not affect her daytime vision. Unlike her other two powers, this is not under her conscious control; her eyes adapt as necessary.
2) Shadow of the Bat: Helena will be able to become degrees of invisible in reverse relation to the degree of illumination present. In daylight or most indoor light, she’ll be unable to become invisible at all. In complete darkness, she can become fully invisible. In low light, such as moon light or areas illuminated by poorly lit street light, she’ll be able to blend into the shadows enough to find from most casual and even some direct glances. This does nothing to hide other things, such as the sound of her breathing or her breath on cold nights. This invisibility extends to her clothing and any small objects she’s holding (such as her crossbow).
3) Gliding: Not true flight, but Helena can negate gravity’s pull on herself to glide through the air, with exact distance being partially determined by starting height and also by the presence of headwinds, tailwinds, and updrafts, and a top speed of . She is capable of steering herself, but can enhance her ability to steer by using her cape to help perform more complex maneuvers. She can reach speeds of approximately 30 mph for about a hundred feet under normal circumstances. While she can carry someone else while gliding, this significantly reduces her range and speed.
〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:
[The feed shows a scowling woman in a pointed mask, her features set and serious.]
It’s suspicious. All of this. Someone’s playing games with all of us. There’s no way they should be able to know some of this, know who we all are. If there’s one thing I’ve learned, it’s keeping secrets.
[Something like a smile plays at her lips.]
But one thing I’m even better at? Solving mysteries. I was taught by the World’s Greatest Detective. And if ever there was a mystery that needs solving… it’s this one.
LOGS POST (PROSE) SAMPLE:
At least the city had gargoyles for perching on and brooding. The rain soaked into her costume and hair, but it was cold and clarifying, even as she picked the details of the slumbering city out in perfect detail. Was this how Doctor Mid-Nite saw the world, she wondered? She’d have to make it a point to ask him when she got back to her Earth.
When, not if. Alternate universes were nothing new to her; she’d made multiple trips to the parallel world of Earth-One, where the Justice League lived. And she knew that and her own native Earth-Two were but two of infinite Earths is the multiverse. This simply had to be yet another Earth. That meant there had to be a way back. She just had to find it.
That there were so many other people here, some of them as clever and some of them definitely smarter than she, and none of them had found the way back yet did not deter her.
But not before the deeper mystery had been solved. Who was running this place? Who had brought so many people here? How had they managed to give everyone super-powers? And, perhaps most importantly, what was the end game? She was too suspicious a person to believe their motives were altruistic…
There wasn’t nearly enough information, not enough clues. What pieces of the puzzle she had weren’t nearly enough to give her the shape of the sad-eyed puppies or the Van Gogh painting. She wasn’t even certain she had any edge pieces yet.
She clenched a glove hand. She didn’t like being used, didn’t like being given the run around. Even here, where she continued the fight against evil… No, she didn’t like it at all.
Helena took a step back and a deep breath, before leaping off the gargoyle. She’d done it a thousand times before in Gotham City, but now it was different. Rather than firing a Batline from her crossbow, she let her cape flutter behind her before grasping the ends of it and calling upon one of the strange powers bestowed upon her. Her cape billowing, she sailed through the air like one of the bolts from her crossbow.
Tonight... tonight was not a night for answers to those particular questions. But the night still belonged to the Huntress!
FINAL NOTES:
NAME: Dylan
AGE: 35
JOURNAL: [Bad username or unknown identity: ”zylly”]
IM / EMAIL: Crossman.dylan@gmail.com
PLURK: N/A
RETURNING: No
〈 CHARACTER INFO 〉
CHARACTER NAME: Helena Wayne/The Huntress
CHARACTER AGE: 24
SERIES: Pre-Crisis DC Comics
CHRONOLOGY: After Justice League of America v.1 185
CLASS: Hero
HOUSING: Sure, let’s go random
BACKGROUND:
Helena is the daughter of the Earth-Two Batman and Catwoman, born in 1957. Her young life was happy, spent learning a great number of skills and values from her parents, as well as her “older brother” Dick Grayson and more than a few things from her “Uncle” Clark and “Aunt” Lois. She displayed a talent for athleticism and a gifted mind from a young age.
Helena lost her mother at age nineteen when Selina was blackmailed by a former henchman into going into action as Catwoman. Her father, semi-retired from being Batman, went into action to stop these crimes (unaware that his wife was behind them), and in the chaos that soon followed, that same former henchman accidentally shot and killed Selina. Bruce, stricken with grief, hung up the cape and cowl that night, but Helena burned for justice. Already trained in criminology and gymnastics by her parents, creating her own identity was simplicity in itself. She brought the former henchman to justice.
Bruce himself went on to become the police commissioner of Gotham City, while Helena kept her identity as the Huntress a secret from him. She would later go on to assist and even join the Justice Society, helping them to catch a criminal syndicate using technology funneled from Pemberton Industries. The JSA would be instrumental in helping to later free Bruce from the manipulations of the Psycho-Pirate.
But tragedy would strike again, taking Helena’s father from her. A white-collar criminal put away by Bruce Wayne when acting as police commissioner, Bill Jensen, had somehow gained incredible power. With the JSA struggling against him, Bruce donned the Batman costume one last time and battled with Jensen, subduing Jensen, but at the cost of both of their lives. Wayne’s identity, along with those of Dick Grayson and Helena, would briefly become publically known, before the magical members of the JSA were able to make it so that the public believed simply that both Wayne and Batman had died that day.
As a member of the JSA, Helena was good friends with both Sylvester Pemberton (the Star-Spangled Kid) and Karen Star (Power Girl), helping the latter to establish a civilian identity of her own. She also became close to the Batman of Earth-One, dubbing him her “Uncle Bruce” and also shared adventures with the Batwoman and Batgirl of Earth-One.
In her personal life, Helena would become one of the youngest graduates from law school at age twenty-one, earning herself a place at the law firm of Cranston, Grayson, and Wayne. It was through here that she would meet the man she thought she could love, D.A. Harry Sims.
As a member of the JSA, Helena participated in several adventures teaming with the JLA of Earth-One, battling the likes of the Lord of Time, the Spirit King, the forces of Apocalypse and the Crime Champions of Earth-Two, as well as individual team-ups with her father’s Earth-One counterpart and other Bat-heroes.
As a solo heroine, Helena proved herself just as capable, battling the likes of Solomon Grundy and the Joker, as well as developing foes of her own. She would sometimes partner with Dick Grayson, the now adult Robin (who she would come to realize she had feelings for, but would ultimately decline to act on)
D.A. Harry Sims would later discover Helena’s secret identity, putting great stress on her relationship with him. Not long after this, Helena stopped a plan by the Joker, proving she was out of her father’s shadow and could stand on her own two feet.
Through it all, though burned by tragedy, Helena has continued to soar as a hero, bringing fear to the underworld of Gotham and hope to the innocent people.
PERSONALITY:
Like various other members of the Batman family, Helena is firmly dedicated to the cause of justice, both in-costume and out. As Huntress, she works hard to make Gotham City a safe place to be (while having the advantage of pre-Crisis Earth-Two Gotham being a pretty good place to start with), and as Helena Wayne she works just as hard to make sure the people she represented also got justice. Sometimes, the two things coincide. This, of course, can easily give way to obsession and burning the candle at both ends. Not having a “rich idiot” cover identity, but instead a hard-working lawyer, this can cause more trouble when she works herself to the point of exhaustion. Ironically enough, though, it was she who pushed for (and helped) Power Girl to establish a civilian identity and life outside the cape.
Like anyone in the costume set, Helena grapples with the pressures of a dual identity, both in the physical toll it takes on her, and in the psychological. Especially when friends such as Harry Sims seem to find the Huntress more hindrance than help. She often wonders if she’s really doing enough good, if she’s really capable of bringing the kind of inspiration to the citizens of Gotham City and the fear to its criminal element that her father did. She’s usually able to bury these thoughts, at least long enough to solve a case or grapple with a super-villain, and sometimes even into the post-victory high, but they tend to come back. She might not achieve modern-day Bat-family Bat-Broods, but she can still grapple with guilt and introspection.
In spite of this, Helena is also a remarkably together woman. Though much of her a life has marked by tragedy, she has not let the darkness consume her. She holds a life outside being the Huntress and tries to balance the two, not prioritizing one over the other. The loss of her mother and father still weigh upon her, but she continues to move forward with her life.
Family is very important to her, both by blood (and not quite blood in the case of Dick Grayson), and family by choice. She doesn’t have much “real” family left (really just her adopted “brother” and her other-dimensional “Uncle”), but she’s got a hell of a found family in the Justice Society. She’d go to hell and back for each and every one of them, no questions asked. She especially values her friendship with Power Girl and the two have the kind of close bond that her father and Power Girl’s cousin once did.
POWER:
Even without powers, Helena is a skilled athlete, acrobat, and fighter, along with possessing a keen legal mind and significant skills as a detective. She employs a small utility belt and a crossbow.
She will be arriving with the following super-powers.
1) Night-Vision: Helena will be able to see perfectly in any level of darkness, from dusk to lacking any illumination whatsoever. This will not affect her daytime vision. Unlike her other two powers, this is not under her conscious control; her eyes adapt as necessary.
2) Shadow of the Bat: Helena will be able to become degrees of invisible in reverse relation to the degree of illumination present. In daylight or most indoor light, she’ll be unable to become invisible at all. In complete darkness, she can become fully invisible. In low light, such as moon light or areas illuminated by poorly lit street light, she’ll be able to blend into the shadows enough to find from most casual and even some direct glances. This does nothing to hide other things, such as the sound of her breathing or her breath on cold nights. This invisibility extends to her clothing and any small objects she’s holding (such as her crossbow).
3) Gliding: Not true flight, but Helena can negate gravity’s pull on herself to glide through the air, with exact distance being partially determined by starting height and also by the presence of headwinds, tailwinds, and updrafts, and a top speed of . She is capable of steering herself, but can enhance her ability to steer by using her cape to help perform more complex maneuvers. She can reach speeds of approximately 30 mph for about a hundred feet under normal circumstances. While she can carry someone else while gliding, this significantly reduces her range and speed.
〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:
[The feed shows a scowling woman in a pointed mask, her features set and serious.]
It’s suspicious. All of this. Someone’s playing games with all of us. There’s no way they should be able to know some of this, know who we all are. If there’s one thing I’ve learned, it’s keeping secrets.
[Something like a smile plays at her lips.]
But one thing I’m even better at? Solving mysteries. I was taught by the World’s Greatest Detective. And if ever there was a mystery that needs solving… it’s this one.
LOGS POST (PROSE) SAMPLE:
At least the city had gargoyles for perching on and brooding. The rain soaked into her costume and hair, but it was cold and clarifying, even as she picked the details of the slumbering city out in perfect detail. Was this how Doctor Mid-Nite saw the world, she wondered? She’d have to make it a point to ask him when she got back to her Earth.
When, not if. Alternate universes were nothing new to her; she’d made multiple trips to the parallel world of Earth-One, where the Justice League lived. And she knew that and her own native Earth-Two were but two of infinite Earths is the multiverse. This simply had to be yet another Earth. That meant there had to be a way back. She just had to find it.
That there were so many other people here, some of them as clever and some of them definitely smarter than she, and none of them had found the way back yet did not deter her.
But not before the deeper mystery had been solved. Who was running this place? Who had brought so many people here? How had they managed to give everyone super-powers? And, perhaps most importantly, what was the end game? She was too suspicious a person to believe their motives were altruistic…
There wasn’t nearly enough information, not enough clues. What pieces of the puzzle she had weren’t nearly enough to give her the shape of the sad-eyed puppies or the Van Gogh painting. She wasn’t even certain she had any edge pieces yet.
She clenched a glove hand. She didn’t like being used, didn’t like being given the run around. Even here, where she continued the fight against evil… No, she didn’t like it at all.
Helena took a step back and a deep breath, before leaping off the gargoyle. She’d done it a thousand times before in Gotham City, but now it was different. Rather than firing a Batline from her crossbow, she let her cape flutter behind her before grasping the ends of it and calling upon one of the strange powers bestowed upon her. Her cape billowing, she sailed through the air like one of the bolts from her crossbow.
Tonight... tonight was not a night for answers to those particular questions. But the night still belonged to the Huntress!
FINAL NOTES:
God, I haven't updated in forever. Doing pretty good though, still with my group of Titans and we're hanging in their pretty good. Fought the Ultra-Humanite, stopped the Injustice Society, had to rescue Lyta from some bunch of crazies calling themselves Helix...
And, of yeah, wound up on Earth-One for a team up with their Teen Titans. That was fun, actually.
And, of yeah, wound up on Earth-One for a team up with their Teen Titans. That was fun, actually.
((as an ooc note, all the micro heroes came from here: http://jerome.galica.free.fr/dc%20comics/dccomics.htm And I make no claim at having made them myself. All I did was organize them into one picture. Also, there are some noticeable differences in this and the previously established Earth-Two facts, but considering this Earth is never, ever heading for a Crisis, I figure that's all right.))
( Cut for length and a picture )
( Cut for length and a picture )
On other young heroes
Jan. 6th, 2008 07:55 pm[locked to other super-heroes]
I was recently offered the dare/suggestion by an alternate Earth version of Dick "Robin" Grayson that I should try for a team-up with other young heroes and see what happened. While that hasn't fallen into place just yet, I have been giving it a lot of thought. I like being a part of the JSA, but there is a part of me that wonders if striking out on my own (or rather, on my own with others), wouldn't do the world some good. Sure, the Justice Society does a great job protecting everybody here on good old Earth-Two...
But over on Earth-One, there's more teams than you can shake a stick at. The Justice League, the Teen Titans, the Outsiders, the new Doom Patrol, the Challengers of the Unknown, and probably a bunch that I'm missing.
I was recently offered the dare/suggestion by an alternate Earth version of Dick "Robin" Grayson that I should try for a team-up with other young heroes and see what happened. While that hasn't fallen into place just yet, I have been giving it a lot of thought. I like being a part of the JSA, but there is a part of me that wonders if striking out on my own (or rather, on my own with others), wouldn't do the world some good. Sure, the Justice Society does a great job protecting everybody here on good old Earth-Two...
But over on Earth-One, there's more teams than you can shake a stick at. The Justice League, the Teen Titans, the Outsiders, the new Doom Patrol, the Challengers of the Unknown, and probably a bunch that I'm missing.
( Cut for length )
stolen from knight_flyer
Nov. 26th, 2007 02:30 amComment to this post, and...
1. I will respond with something random about you.
2. I will challenge you to try something.
3. I will pick a color that I associate with you.
4. I will tell you something I like about you.
5. I will tell you my first/clearest memory of you.
6. I will tell you which animal reminds me of you.
7. I will ask you something I've always wanted to ask you.
8. If I do this for you, you must post this on your journal.
1. I will respond with something random about you.
2. I will challenge you to try something.
3. I will pick a color that I associate with you.
4. I will tell you something I like about you.
5. I will tell you my first/clearest memory of you.
6. I will tell you which animal reminds me of you.
7. I will ask you something I've always wanted to ask you.
8. If I do this for you, you must post this on your journal.
Running into a lot of different versions of Dad lately...
There's one who stopped being Batman. And didn't entirely seem to believe me about Mom.
Another who's dating Barbra Gordon.
And then there's the creepy one.
And on top of that, I've had several other odd encounters in alternate worlds here and there recently.
God, I miss him.
There's one who stopped being Batman. And didn't entirely seem to believe me about Mom.
Another who's dating Barbra Gordon.
And then there's the creepy one.
And on top of that, I've had several other odd encounters in alternate worlds here and there recently.
God, I miss him.
Fate of the Harley Quinn
Jul. 12th, 2007 10:52 pmJustice Society Headquarters, Gotham City
Earth-Two, 1978
Helena had had no problems in bringing Harley directly to the Justice Society's headquarters, located in the heart of Gotham City. It's location was public knowledge, practically a landmark, a site pointed on tour groups that passed through. Gotham itself might even be somewhat different than the one Harley was used to, lacking some of the background feeling of fear and paranoia that characterized other versions of the city.
She leads Harley to the portion of the building given over to medical facilities, already occupied by a man clad in blue and gold, his face hidden behind a gleaming golden helmet. Also there was a man in black and red, combined with a dark green cape and dark goggles over his mask.
"Miss Quinn, Doctors Fate and Mid-Nite. Doc Mid-Nite here is a real MD."
"I'm afraid I insisted on being present," he says, apologetically. "Anything like this deserves proper medical supervision."
Earth-Two, 1978
Helena had had no problems in bringing Harley directly to the Justice Society's headquarters, located in the heart of Gotham City. It's location was public knowledge, practically a landmark, a site pointed on tour groups that passed through. Gotham itself might even be somewhat different than the one Harley was used to, lacking some of the background feeling of fear and paranoia that characterized other versions of the city.
She leads Harley to the portion of the building given over to medical facilities, already occupied by a man clad in blue and gold, his face hidden behind a gleaming golden helmet. Also there was a man in black and red, combined with a dark green cape and dark goggles over his mask.
"Miss Quinn, Doctors Fate and Mid-Nite. Doc Mid-Nite here is a real MD."
"I'm afraid I insisted on being present," he says, apologetically. "Anything like this deserves proper medical supervision."
Meme (stolen from
knight_flyer)
Jul. 9th, 2007 12:00 pmYour results:
You are Wonder Woman
Click here to take the Superhero Personality Test
Huh. Must be an alternate type thing, I'd have expected to get either Mom or Dad. 's okay, I like Diana.
You are Wonder Woman
|
You are a beautiful princess with great strength of character. ![]() |
Click here to take the Superhero Personality Test
Huh. Must be an alternate type thing, I'd have expected to get either Mom or Dad. 's okay, I like Diana.
Heroic Training
Jul. 2nd, 2007 09:11 pmGotham City, 1978 (Earth-Two)
JSA Headquarters
The JSA's headquarters was largely unoccupied tonight, most of the active members at home with their families. Wildcat and the Star-Spangled Kid, the only active members who currently lived in the headquarters, were both out for the night. Automated systems monitored news around the world and would trigger signal devices if the JSA was actually needed.
Helena, called the Huntress, stands waiting in the room where the transmatter cube was kept. The largish transporter was chiefly designed to transport members to Earth-One and the Justice League's satilite headquarters, but it could be set to send people elsewhere, or in this case, recieve a traveler from elsewhere.
Do I really have the right to try and train another hero? I've only been at this a couple of years now. Sure, I had the best training a girl could ask for, and I'm working with some of the greatest heroes alive... But I've also made some big mistakes. Well, maybe I can use that kind of hindsight. And God knows this girl needs someone to help her out. Might as well be me.
JSA Headquarters
The JSA's headquarters was largely unoccupied tonight, most of the active members at home with their families. Wildcat and the Star-Spangled Kid, the only active members who currently lived in the headquarters, were both out for the night. Automated systems monitored news around the world and would trigger signal devices if the JSA was actually needed.
Helena, called the Huntress, stands waiting in the room where the transmatter cube was kept. The largish transporter was chiefly designed to transport members to Earth-One and the Justice League's satilite headquarters, but it could be set to send people elsewhere, or in this case, recieve a traveler from elsewhere.
Do I really have the right to try and train another hero? I've only been at this a couple of years now. Sure, I had the best training a girl could ask for, and I'm working with some of the greatest heroes alive... But I've also made some big mistakes. Well, maybe I can use that kind of hindsight. And God knows this girl needs someone to help her out. Might as well be me.
Earth-Two (OOC info)
Jun. 24th, 2007 08:42 pmJust a bit of info on Helena's universe for the non-comic readers (or those only really familiar with the more modern DCU)
Earth-Two
A number of Earth-Two heroes are retired or semi-retired, returning to action when only when the situation requries it.
A great number of the heroes of Earth-Two, including Superman, Wonder Woman, and the late Batman, are married.
A number of the heroes, including Wonder Woman, have children.
Earth-Two has a few noticable differences besides the presence of an older generation of super-heroes. Most notable, South Africa abandoned apartheid sometime in the seventies, and Quebec is an independent nation.
Dick Grayson never abandoned his Robin identity (though he did update his costume)
Most of the heroes are now in their mid to late fifties, but due to their extraordinary abilities and exposure to various forms of magic over the years, have considerable vitality still.
In pure narrative terms, there's a much greater bond of trust between heroes. Everyone knows everyone elese's origin and secret identity.
And of course, the heroes, in fact the whole Earth, is just a bit more squeaky clean. Most notable, of course, when applied to Batman. This is the Batman of the fifties, with all manner of adventures against aliens and wacky costumes, the Batman who drove the Batmobile through downtown Gotham in broad daylight, smiling.
Gotham itself, is and always was, also home to Green Lantern as a local hero, and the JSA has its headquarters there.
Of Gotham and Batman, to quote from the Earth-Two Superman...
"Our Gotham wasn't covered in grime and dirt. Things were rough, but during the days, the sun still managed to shine. As the commishoner, the Bruce Wayne I knew learned to live past the death of his paretns. He opened his heart and married."
Earth-Two
- Super-heroes first appeared on Earth-Two in 1938/39, with Superman (who was never Superboy) and Batman being among the very first. Many more followed, including Hawkman (Carter Hall), the Flash (Jay Garrick), Green Lantern (Alan Scott), and many more.
- Most of these heroes (with the initial roster being Superman, Batman, Hawkman, Doctor Fate, the Spectre, Green Lantern, the Flash, the Atom, Hourman, and the Sandman) banded together to form the Justice Society of America, after preventing an attempt on the life of FDR by valkryie warriors summoned by Hitler using the Spear of Destiny. The influence of this magical item is also what kept the likes of Superman or the Spectre from simply flying off to Germany to end World War II early.
- Other heroic teams of that era include the Seven Soliders of Victory (Crimson Avenger, the Vigilante, the Star-Spangled Kid, Stripesy, the Shining Knight, Green Arrow, and Speedy) and the All-Star Squadron, which was a group which actually incorporated all mystery men of the day, but was built around a core of Liberty Belle, Johnny Quick, Robotman, Commander Steel, Firebrand, and later the Tarantula and Amazing Man.
- The JSA eventually was forced into retirement by the House Un-American Activities Committee, refusing to unmask under the suspicion of Communist ties. They remained in retirement for a little more than ten years. During this time period, Clark Kent marries Lois Lane, while Bruce Wayne marries Selena Kyle.
- Eventually, Barry Allen, the Flash of another Earth, accidentally penetrates the vibratory barrier separating his Earth and that of the JSA. He teams with Jay Garrick several times, before the JSA makes a comeback to team up with the Justice League of America. The JSA's world, having been discovered by someone from the JLA's world, is named Earth-Two, while the League's Earth becomes Earth-1.
- In the late seventies, the JSA welcomes some new blood, including the Star-Spangled Kid (pulled from a timewarp), Power Girl (Superman's cousin and Earth-Two counterpart to Supergirl), and the Huntress.
A number of Earth-Two heroes are retired or semi-retired, returning to action when only when the situation requries it.
A great number of the heroes of Earth-Two, including Superman, Wonder Woman, and the late Batman, are married.
A number of the heroes, including Wonder Woman, have children.
Earth-Two has a few noticable differences besides the presence of an older generation of super-heroes. Most notable, South Africa abandoned apartheid sometime in the seventies, and Quebec is an independent nation.
Dick Grayson never abandoned his Robin identity (though he did update his costume)
Most of the heroes are now in their mid to late fifties, but due to their extraordinary abilities and exposure to various forms of magic over the years, have considerable vitality still.
In pure narrative terms, there's a much greater bond of trust between heroes. Everyone knows everyone elese's origin and secret identity.
And of course, the heroes, in fact the whole Earth, is just a bit more squeaky clean. Most notable, of course, when applied to Batman. This is the Batman of the fifties, with all manner of adventures against aliens and wacky costumes, the Batman who drove the Batmobile through downtown Gotham in broad daylight, smiling.
Gotham itself, is and always was, also home to Green Lantern as a local hero, and the JSA has its headquarters there.
Of Gotham and Batman, to quote from the Earth-Two Superman...
"Our Gotham wasn't covered in grime and dirt. Things were rough, but during the days, the sun still managed to shine. As the commishoner, the Bruce Wayne I knew learned to live past the death of his paretns. He opened his heart and married."
1) Not allowed to tease Dick about the short pants.
2) Not allowed to tease Dick about the pixie boots.
3) Not allowed to date the Earth-1 Robin.
4) Not allowed to call Wildcat a fwuffy wuffy puddy tat.
5) Not allowed to try and douse Firestorm's hair during JSA/JLA meetings.
6) Not allowed to question why we're Earth-2 when we came first.
7) Not allowed to play match-maker for "Uncle" Bruce and Earth-1 Catwoman.
8) Not allowed to question the impracticality of this costume and acrobratics.
9) Not allowed to use the Batmobile to pick up guys.
10) Not allowed to touch Power Girl's diet soda.
2) Not allowed to tease Dick about the pixie boots.
3) Not allowed to date the Earth-1 Robin.
4) Not allowed to call Wildcat a fwuffy wuffy puddy tat.
5) Not allowed to try and douse Firestorm's hair during JSA/JLA meetings.
6) Not allowed to question why we're Earth-2 when we came first.
7) Not allowed to play match-maker for "Uncle" Bruce and Earth-1 Catwoman.
8) Not allowed to question the impracticality of this costume and acrobratics.
9) Not allowed to use the Batmobile to pick up guys.
10) Not allowed to touch Power Girl's diet soda.
